Pinned toot

i got a switch, so add me
friend code: sw-7641-9297-7698

Pinned toot

(Spoiler City - My gawd - you've been warned! Spoiler Police, turn back before it's too late! You're on Wildbill's owl-hoot trail now, and I'm armed to the teeth with a virtual Sharps 50 caliber buffalo rifle, fitted with a virtual sniper's scope!!)

(You see, this document doesn't conform to anyone's stupid dictated guidelines for writing game-FAQs. If someone doesn't like the way I go about it, tough dirty kitty litter, Kemo Sabe! Make your own, and go kiss the rusty tails of the videogame gods while I'm enjoying playing games - the very purpose for which they are dynamically designed! So, if deleting threads on your board that discuss the enjoyment many people derive from playing the translation community's products is your bag, you're in the wrong place. Go back to your narrow-minded, egomaniacal, ante-diluvian, self-imposed corner of Hell.)

(Heh, someday, I'll tell folks how I really feel!)

Okay, just to get game-lovers back on task, those of you who don't have bad attitudes and pouty-faces, all of you free-spirited mavericks out there who are not members of the club and can think-outside-the-box:

We are in Chapter 4, late in the game, following the Battle of the Heroes. We've gone to Alania and entered the final dungeon in the game, only to discover on the second floor that the SNES Lodoss FAQ floating around the web has suddenly petered out.

If D-D has released its English version patch of Lodoss, and you're playing it, and that petered-out FAQ has turned out to be right handy up 'til now, this crazy document will either help you, piss you off, or both!

So, moving right along...

At the intersection just past the entrance to this final dungeon's second floor, you will get blasted in the cabeza with the following message:

"Trust magic? Go right.

Trust blade? Go left."

If you turn right, you'll wind up in the extreme NW room with the Iron Golem that was described in the last entry of that nice-but-incomplete FAQ floating around the web.

Ergo, if you made it this far:

*Whip the tail off that pesky Iron Golem in the NW room.

• Seize the magic Key 1 from the treasure chest.

• Dash back to the intersection where you turned NW to reach the NW key room.

• Proceed SW until you reach an intersection.

• Zip SE to a corner.

• Start to walk SW, but 👁️

sonic high title cards, nsfw 

Somber undersea vibes for y'all tonight. 🌊

You awaken again, this time to a blue-tinted expanse of aged and crumbling brick and mortar. Much of it is buried beneath what one could call sand, but it has a certain quality of reflection to it that makes you believe it's something else. A long and slender serpent moves in a circle around you at a leisurely pace. She speaks words that you can't understand, but your heart can decipher them all the same. She begins to move eastward, and you follow.

honestly i might have to make two sets of cards: one dramatic and pretending to be evangelion, and one where i just put the worst shit in the chapter on it

im going to bed, but know that for every chapter of sonic high school ghast reads, i have to make an eva title card for it

i am at least a little comfortable in that im sure this thing wasn't written in complete earnestness

alright, i had to stop because of something on the first page, good sign

with morbid curiosity, i am now attempting to read 'sonic high school'

@Paul i thought i had sworn off of vocaroo for the evening, then i realized i had to match this one

tonight on efdn: the e stands for eureka

does the little whistling theme as i walk away

Show more

Welcome to EFDN, a little instance without any real specific interest, just being another node in the Fediverse!

We have:
-Good custom emojis, like Fat Pikachu, Hee Ho, Shrek Todd Howard and more!
-Running glitch-soc, a version of Mastodon with more features, like doodles and local only posts!
-The server is named Gregory
NOTE: At this time, if you wish to join EFDN, please send a message to (or via email to: