Pinned toot

(Spoiler City - My gawd - you've been warned! Spoiler Police, turn back before it's too late! You're on Wildbill's owl-hoot trail now, and I'm armed to the teeth with a virtual Sharps 50 caliber buffalo rifle, fitted with a virtual sniper's scope!!)

(You see, this document doesn't conform to anyone's stupid dictated guidelines for writing game-FAQs. If someone doesn't like the way I go about it, tough dirty kitty litter, Kemo Sabe! Make your own, and go kiss the rusty tails of the videogame gods while I'm enjoying playing games - the very purpose for which they are dynamically designed! So, if deleting threads on your board that discuss the enjoyment many people derive from playing the translation community's products is your bag, you're in the wrong place. Go back to your narrow-minded, egomaniacal, ante-diluvian, self-imposed corner of Hell.)

(Heh, someday, I'll tell folks how I really feel!)

Okay, just to get game-lovers back on task, those of you who don't have bad attitudes and pouty-faces, all of you free-spirited mavericks out there who are not members of the club and can think-outside-the-box:

We are in Chapter 4, late in the game, following the Battle of the Heroes. We've gone to Alania and entered the final dungeon in the game, only to discover on the second floor that the SNES Lodoss FAQ floating around the web has suddenly petered out.

If D-D has released its English version patch of Lodoss, and you're playing it, and that petered-out FAQ has turned out to be right handy up 'til now, this crazy document will either help you, piss you off, or both!

So, moving right along...

At the intersection just past the entrance to this final dungeon's second floor, you will get blasted in the cabeza with the following message:

"Trust magic? Go right.

Trust blade? Go left."

If you turn right, you'll wind up in the extreme NW room with the Iron Golem that was described in the last entry of that nice-but-incomplete FAQ floating around the web.

Ergo, if you made it this far:

*Whip the tail off that pesky Iron Golem in the NW room.

• Seize the magic Key 1 from the treasure chest.

• Dash back to the intersection where you turned NW to reach the NW key room.

• Proceed SW until you reach an intersection.

• Zip SE to a corner.

• Start to walk SW, but 👁️

tired: reenactment of the myth of icarus

wired: reenactment of the myth of sonic the hedgehog

never forget ttimes wen u feeled gay
wen day is dark, alway rember girl

i am on the world's worst and greatest sword dealing website

fave this post and i will assign you one of the articles listed in wikipedia: deleted articles with freaky titles

alternatively, tactically boost the vore posts of your enemies so grandma can see them and then annihilate them for posting crimes

vore, bad 

oh shit grandma's awake, quick hide all the vore posts under the rug before she notices

vore, bad 

is this a real discussion thats happening here

re: twitter repost, butt 

twitter repost, butt 

everyday corn
for sure, corn
decidedly in favor of corn
never without corn

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Welcome to EFDN, a little instance without any real specific interest, just being another node in the Fediverse!

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