re: code vein spoilers, very long
another thing i found odd about the game is just how easy it was.
at no point did a boss take me more than two or three attempts, which is really strange for a game trying to emulate darksouls so hard.
It was still really fun and the different types of builds seem like they're way more varied and deep than darksouls, the only problem is that i never felt the need to tweak my build to challenge any particular boss simply because the early-game abilities alone made them all feel perfectly easy.
it's possible i over-leveled and that's why i had such an easy time, but there really wasn't anything else for me to use my souls on besides upgrading my gear and leveling, and the sheer amount of souls they give you for every enemy gets a little ridiculous on top of the incredible amount of consumable soul items that the game showers you with.
At any given time i would have enough souls to level up several times, i dropped about 1.5 million at some point and just straight up didnt care enough to go get them back because i had no use for them and since the game showers you in items that you can use to get a ton of souls anyway, I never really felt a considerable downside to dying.
anyway, very good game but im hoping the DLCs are considerably more challenging for a epic gamer boy like me, i want a good reason to explore the mechanics of the game in depth and optimize my build.
code vein spoilers, very long
daddy just beat code vein for the first time, got the dweller in the dark ending.
somehow i didn't get all the blood codes even though i thought i did everything i could, im just assuming it takes a few playthroughs to get them all.
gotta say, there's a lot i love about the game but the emotional impact of a lot of the scenes is completely ruined by the fact you have the option to fix basically every issue any character faces. like a death scene will happen and it'll be super sad but the whole time im just thinking "alright lets get this over with so i can use the macguffins i collected to make this person not actually die". feel like it would've been a lot more effective if the story didn't pull punches like that.
another issue regarding death in the game is that it's pretty vague when the death of a character will actually be permanent since pretty much everyone can canonically come back to life as long as their heart isnt destroyed, which also leads to most death scenes feeling flaccid.
also the dweller in the dark ending really confused me, Big Big spoilers but basically your character decides to leave the red mist using a think Io gives you, and then some of the characters from the game come with you when you leave, which contradicts a lot of what they were talking about in the previous scene, and also implies they'll never see the friends and family that they spent so long trying to get back throughout the course of the game. it's really bizarre, they all just decide to up and leave, abandoning the people they love? like, Mia left her six year old brother ALL ALONE, Louis left his sister and his sister's GF and Yakumo left the lady that was heavily implied to be his love interest. All completely out of the blue without saying anything to them, presumably to never return since the red mist closes behind them iirc.
Maybe i just misunderstood that they could actually return, but the way they were talking it all seemed very final.
anyway, it was a good game, gonna definitely play through it more and 100% it hopefully.
@Paul and add a random goal at the end
"Collect all golden rhomboids next time!"
It's me Paul, I draw sometimes and make toots that are mostly bad.
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