@Dayglochainsaw this aligns with something I’ve thought for a long time: consumption based activities inherently breed toxicity (eg gamers) bc when you consume the only thing that sets you apart and gives you social currency is making a demonstration of how narrow your tastes are (anyone can love a lot of things, after all, but your palette is so refined you hate it all). When you create you’re defined by ability rather than tastes, and your ability doesn’t require excluding others.

@Dayglochainsaw @elchapo

Competition, aka "For me to win, you have to lose" also has a lot to do with this. There was a sharp deterioration in, for example, the quality of the Overwatch community the moment they added a competitive mode/league to the game where you had a ranking relative to other players. It only took a week or so for what was an surprisingly nice gaming community to turn into vicious edgelords fighting for prestige.

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